Latest Articles

Creating Realistic 3D Physics in Unreal Engine

I've been working on implementing realistic physics for my 3D platformer. Here's how I used UE's built-in physics engine to create more satisfying movement and interactions.

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Procedural Level Generation: Math Behind the Magic

Exploring the mathematics that powers procedural generation in games like Minecraft and No Man's Sky. I've implemented a basic version and the results are fascinating.

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My First Steps into Shader Programming

I've always been fascinated by the visual effects in games. This week I dove into shader programming and created some simple but cool effects for my game project.

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